AI Insights · Timothy · July 2022
Top 5 Shoot'em Up Games on iOS in South America - Q2 2022
Explore the performance trends of the top 5 shoot'em up games on iOS in South America during Q2 2022, with detailed insights on downloads, revenue, and active users.
In Q2 2022, the top 5 shoot'em up games on iOS in South America showcased varied performances in terms of downloads, revenue, and active users. Here are the detailed insights for each game, based on data from Sensor Tower.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw a fluctuating trend in weekly revenue, peaking at approximately $2.5K in early May and early June. Weekly downloads remained relatively stable, ranging between 10K and 13K. The game maintained a steady count of weekly active users, fluctuating around the 50K mark.
Galaxy Attack: Space Shooter, published by RocketAds Ltd, experienced a significant increase in weekly downloads, rising from just over 1K in late March to about 7K in mid-June. Revenue also saw a notable rise, peaking at around $1.1K at the end of May. Weekly active users showed a steady upward trend, reaching approximately 26K by late June.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. demonstrated a consistent increase in weekly downloads, starting at under 1K in late March and growing to about 5.7K by the end of June. The revenue showed a modest upward trend, with the highest weekly revenue reaching around $457. Active users also increased steadily, reaching close to 10K by the end of the quarter.
Soul Knight, published by 泽阳 李, exhibited a stable pattern in weekly downloads, hovering between 1.5K and 2.2K. Revenue showed a slight downward trend, peaking at $616 in mid-April and dropping to around $306 by the end of June. The game maintained a steady number of weekly active users, fluctuating around the 15K mark.
Archero from HABBY experienced notable fluctuations in weekly revenue, with peaks reaching approximately $6.6K in early May and around $5.6K at the end of June. Weekly downloads showed variability, with a peak of about 3.3K in the last week of June. The number of weekly active users saw a steady increase, reaching around 16K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.